Personal Work
Sanata Monica, CA
2024

Animation | Rigging | Editing

M4 Cinematic



This weekend project was a quick yet focused effort to showcase some of the skills I developed during my time at BMW Designworks. The primary objectives were speed, fidelity, and simplicity. I prepared the highly detailed cinematic car rig in Blender, ensuring a seamless workflow before bringing it into Unreal Engine. Once applied to the 3D rig, all aspects became procedural and easily animatable along splines, allowing for efficient customization and dynamic motion. The scene, rendered using Unreal Engine's Path Tracing, incorporates custom materials to achieve the striking emissive LED screen effect, all while highlighting the features and mood of the BMW M4.


©2022—’24

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